AI Insights · Timothy · April 2022
Top 5 Snake Games on Android in Finland: Q1 2022 Performance
Analyzing the performance of the top 5 snake games on Android in Finland during Q1 2022, including their weekly downloads, revenue, and active user trends.
In Q1 2022, the top 5 snake games on Android in Finland showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
Snake Rivals - Fun Snake Game by Supersolid saw a moderate performance in weekly revenue, starting at around $22 in late December and peaking at approximately $53 in the last week of January. However, revenue experienced a gradual decline towards the end of the quarter, finishing at about $14. Weekly downloads showed a downward trend, starting at 110 and decreasing to 48 by the end of March. Active users also saw a decline, starting from 388 in late December and dropping to 228 by the end of the quarter.
Little Big Snake from Shockwave LLC had fluctuating weekly revenue, peaking at $63 in late February but ending the quarter at $9. Weekly downloads remained relatively stable, starting at 100 and ending at 69. Active users also showed stability, with a slight decline from 364 in late December to 293 by the end of March.
Snake.io - Fun Snake .io Games by Kooapps Games experienced significant weekly downloads, starting at 2.6K in late December and maintaining a steady count around 1.2K towards the end of March. The game's weekly revenue remained relatively constant, hovering around $8. Active users saw a gradual decrease from 17.3K in late December to about 12.4K by the end of the quarter.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had modest weekly revenue, peaking at $5 in mid-March. Weekly downloads started at 405 and declined to 138 by the end of March. Active users remained relatively stable, with a slight decrease from 3.3K in late December to 3K by the end of the quarter.
Lastly, slither.io by Lowtech Studios had consistent weekly downloads, starting at 807 and ending at 421. Weekly revenue was minimal, with occasional peaks at $3. Active users saw a decline from 7K in late December to about 5K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.